Polaris - Technical Breakdown

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Polaris - Technical Breakdown

A breakdown of how we created Filmsupply’s Editfest 2019 Trailer of the Year.


Creating a cinematic space-epic is no easy feat. And knowing that, we didn’t want to create just another run-of-the-mill space movie. The Filmsupply footage supplied, provided an excellent base for us to tell our story. The first cut was completed within a day’s time. It centered around a young astronaut who had been sent out to space on a solo-mission. Separated from his lover, they become more distraught as catastrophic events unfold. And that was just about it. Add some giant meteors into the mix and you’ve got yourself another space drama that no one wants to see.

Realizing this, we knew we wanted to push this thing into a more ambiguous realm. With the idea of space being so vast, we wanted to introduce a spark of intrigue in our main character. Being stripped from the reality he once knew, our hero finds himself drifting into the black unknown.

Inspired by movies like Inception, Gravity, and 2001 A Space Odyssey - we wanted to inflict the idea that anything could be possible. By creating more questions then answers, our goal was to leave the viewer wanting to know more.


PACING

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The music track played a huge role in helping create the overall pace for this trailer.

Ryan Taubert’s Fool really put us in the world of Polaris right away. It provides a pace that builds very dramatically, and has a huge emotional pull, all within sixty seconds. Give the song a listen on its own.

We begin with long cuts for the intro, this helps the viewer identify each character. This pacing also helps set a more calming tone before the drop. Once the music drops, all chaos breaks loose.

This is where we really began to see some of the limitations in the stock footage. Searching through hundreds of pages of stock, there just didn’t seem to be anything that put our character in enough danger. This is where CG had a helping hand.

 

ADDING CGI

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Using CGtrader we purchased a model online and began altering it to look more like the astronaut in the footage. The visor was changed to gold in order to hide the characters face. We were lucky enough to use free mocap data supplied by Mixamo.

Mixamo is a free resource to anyone with an Adobe Creative Cloud subscription. If you haven’t used this resource before, we highly recommend it. You can import nearly any model and Mixamo will do all the calculation and create an accurate rig for your model.

From there, you can select from hundreds of different motion-capture samples and tweak them to your liking.

With only a month to produce this piece, animating by hand wasn’t our go-to. Once we had the astronaut model ready to go, the possibilities then became endless.

 
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Taking our hero outside of the space station really opened the door as far as story telling. Now, we could really take our hero anywhere.

The spaceship itself is very simplistic in design. With it being such a quick scene, there wasn’t really any reason to complicate the geometry. We used Jsplacement in order to generate the futuristic look.

For this scene in particular we referenced a lot of the scenes from Alfonso Cuarón’s Gravity. There are a lot of great scenes near the beginning where everything is breaking apart as Sandra Bullock’s character is hurling through space.

 
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For the planet walking scene we actually used some of the maps from our Mountains Displacement Kit. This is what made up the ground plane along with the mountains scene in the background. The foreground is composed of assets supplied by the amazing folks over at Quixel.

If you haven’t used any of Quixel’s assets before, they are some of the best organic materials out there right now. They use photogrammetry to create scans of real life objects. Today, these assets are used throughout the industry in movies such as, The Lion King, Black Panther, and Pacific Rim, as well as games like Battlefield and Destiny 2.

 

SOUND DESIGN

We knew the sound for Polaris had to convey a heavy and dramatic story-line that not only takes place on earth, but in the unknowns of space. Many scenes demanded sounds for complete chaos and sporadic movement, while others needed an eeriness and organic touch.

SOUND FX

We wanted to build our soundscape like a symphony in sync with the score. We needed sound effects that were organic, and musical.

An innovative sound pack called Magic Dust by Push Button Bang was one of the few that inspired a lot of the scenes for Polaris. It offers an array of dark textures and organic hits that sound as if they were all crunched through analog compressors. Other aspects included haunting songs and instruments. In scenes like the intro, we used piano strings being hit and stressed.


LAYERING

Some of our favorite moments included layering multiple tracks to make a three second scene, pop. This process is no secret, but often overlooked. This is a game-changer in creating a sonic world within a film. Grab your headphones and listen to the addition of layers for this 3 scene sequence below.

When approaching a sequence like this, we always have to ask ourselves, what are all the components here? What’s the perspective? What should you be hearing? The goal with layering, is to combine multiple sounds we would associate with what we are seeing; this helps create an overall experience. There’s no right answer to what you should hear, but being able to plug and play with sound layers helps create dimensions and detail throughout the mix.

PANNING FX

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If planets orbit in space, why can’t our sound effects do the same? For select scenes we used a circular auto-panner called Brauer Motion by Waves; that created an orbiting pan effect in our mix.

Say goodbye to tirelessly automating the pans in your mix. Set your orbit paths and let Brauer Motion do the rest. Sounds can orbit from left to right, far to near, and be tonally boosted or delayed. Needless to say, this plugin is way too much fun to mess with.

This put moments like our falling astronaut and the spinning red abyss sequences over the edge in the stereo-field.


VOICE-OVER

We were lucky enough to work with an established voice-over artist on this production who we found on no other place but, Instagram.

It was a late night, we had just finished our second or third pass on the trailer. We began to start wracking our brains around a title, a voice, who would be the voice, how much is it going to cost? Lots of things were running through our minds.

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We eventually were able to develop a script and started browsing Instagram hashtags #voiceactor #voiceover #hollywood etc etc. We stumbled upon a few legitimate artists and sent out about three messages. Two of three responded, with Ryan Colt Levy being the first to respond at about 1am. We were stoked because our creative hours usually run in the late evening and Ryan was down to work with us right then and there.

Unfortunately, we couldn’t get Ryan into our studio, but he linked with friend Gene Micofsky to record the session. We Facetimed the two in the late morning, and went through a few passes and alternate reads. We were able to compile a few takes into our final voice-over.

Working with such talent was a really great experience and we were so happy to work with someone who was so willing to work with us - the dude’s on Netflix and was beyond excited to work on this project! Without Ryan, we really don’t think this video would have as much impact emotionally.

 

COLOR FOR POLARIS

Here, we’ll breakdown the color behind Polaris, our roadblocks, and the gems we found along the way working with Filmsupply provided live action and CGI, to our own in-house CGI.

Working with Pro-Res footage wasn’t all bad as it’s cracked out to be. We used Red Giant MagicBullet Looks for our base grades and color FX. We also utilized Premiere Pro’s built in Lumetri Color software for the final touches. Although Resolve is common for grading these days, we’re still loyal to our friends at Adobe.

Color Palette of Polaris’ Interior Space Ship

Color Palette of Polaris’ Interior Space Ship

SPACE & EARTH

We had to be cognizant of the pacing and color between the scenes you see on earth and the scenes you see in space. Polaris starts out with a little mystery and background on our main character, the astronaut. We chose to keep the colors warm and natural up front on earth.

Transitioning to the space scenes, we chose a cooler feel here with creamy warm highlights to replicate the sun at a distance.

This helps to differentiate the scenes on earth & space and where we are with our story-line. As the trailer progresses, we introduce more characters, like his wife - alone and depressed, to a friend or foe who seems to be going mad, to the actual space-ship itself. We chose to build a color palette for every scene and character that would create a distinction among them.

 

GRADING IN ADOBE PREMIERE

Use Comparison View (in blue) to A/B your footage.

Use Comparison View (in blue) to A/B your footage.

Adobe Premiere has made strides in the color world when coupled with third-party plug-ins. Its latest 2019 Lumetri Color software introduced a beefed up curves section which allows for excellent control over your HSL (hue/saturation/luminance).

We used MagicBullet Looks to create our base grades and apply camera\lens FX such as Diffusion, Chromatic Aberration and Anamoprhic Flare. We were able to make minor changes with adjustment layers and Premieres’ built in curves controls and secondary color.

Another powerful tool when coloring in Premiere Pro is the Comparison View. It can allow you to compare scenes side by side in order to truly match color without second guessing. We use this tool often for cross-checking our scenes.

DOMINANT RED

If you hadn’t noticed, we really liked the color red in this trailer. We kept coming back to red scenes to display a certain drama in the scene. We wanted to ensure every time we see red, it would be consistent. We based our red off the first scene in the gallery below. We used the Comparison View tool built in Premiere to constantly match color not only for these red scenes, but with every scene we felt were “coupled.” All of these reds differed in color on our flat pass, using Comparison View allowed us to match them all perfectly.

COLORING 3D

Coloring 3D footage is the coolest thing. Since everything in our 3D scenes are being lit with artificial light, we had full control of the highlights and shadows and were able to really push this footage to another dimension. As scenes were being created in Cinema 4D, we would play with the lighting and start our base grades there. We eventually would send a flat image to Premiere for the final grade. Even here, we play with that lovely crimson red a number of times.

STARTING WITH STILLS

It can be a challenge to get your color right the first time around, especially in an open and creative space such as this one. We took a few different directions before ending up with the final shot. A lot of this has to do with trial and error and viewing your film on multiple mediums.

We like to review the footage in the format of stills before even coloring the video. We had done about 2-3 passes on stills before we said, “that’s the color” and moved onto our actual grade. Using common color tools like graduated masks, curves, HSL and vignetting to help form the final picture.

Below are some samples of before on the left, after on the right.


We had a great time working on this project and are grateful to Filmsupply for giving us the opportunity.
We hope you’ve enjoyed this breakdown and hope to have you back here soon.

To see the other winners and submissions, click here.

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Last Shot - Sound Design

Last Shot - Sound Design

Film & Sound Design

‘Last Shot’ Directed by Spencer Wardwell

For this project, our job with sound, was to help tell the story of a former pro basketball player, who stumbles upon old memorabilia that leads him back into his passion for the game.

GEAR

For a low budget film with no dialogue, we took a simple approach. We rigged an all-in-one set-up which allowed us to follow the character throughout scenes and grab foley sound effects on the run.

THE DESIGN PROCESS

ENVIRONMENT

The primary task in post was to eliminate any unwanted noises or distractions and recreate a soundscape more desirable to the story-line. In the scene below I battled airplanes flying over and constant street noise. Even though there was no dialogue, the original audio was used as a placeholder as sync points for foley. To create the new soundscape, a great trick is to watch the video or scene a few times without any audio, and determine what the viewer should actually hear while watching. For an older man, it felt appropriate to create an easy going, slow environment. We then scrapped the original audio, added in some light birds, a few cars going by, and all the necessary foley involved in the scene. Listen below to hear the difference.

FOLEY AND SFX

Most of the foley sounds were recorded on set, such as the VCR, doors, and basketball bounces. On another day, we went to a park that had a chain-link net to get the sounds of the basketball hitting the hoop along with a swish sound. These are the foley samples that create the mind trick that what your seeing and hearing is real. based on what we already know in our reality. As a sound designer, you should always take creative liberties to enhance that reality with sound effects. The slow-motion shots of the basketball hitting the rim were a prime example of this. The feeling of impact in slow-motion was something to be desired. After searching through a few sound packs, we found a few low-end hits that we layered with the foley sound. Take a listen below to hear the foley, sound effect, and both together.

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‘73 HIGHLIGHTS

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Spencer had one request when it came to the post audio stage. He needed audio of a 70’s basketball highlight reel to imitate the character’s past. The viewer never sees the TV, only the facial expressions of the character. This allowed us to freely create and manipulate something that didn’t even exist. Our first step was the audio hunt, going through as many sound bibles, videos, and recorded audio to see what we could gather. After we had enough samples to work with, we began to plug and play. We ended up enjoying clips that involved extremely descriptive plays and bombastic crowd cheers to give the effect that we were watching the highlight reel of a pro-athlete in his heyday. We then had to prioritize which clips had the biggest emotional pull to build with the scenes and music. One line that stood out to us began with the radio announcer yelling, “One shot!… For the bullet!” That eventually became the closing line as our character makes his last shot.

Dell Technologies & Intel

Dell Technologies & Intel

DELL Technologies & Intel

Internet of Things Ad

In this project, we were assigned to create a futuristic piece showcasing the possibilities of IoT (internet of things) in use with modern businesses. We partnered with FilmSupply & MusicBed to create the video and music in this ad.

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We had the pleasure of comping particle flow for a handful of shots. All CG was done using Octane Render and C4D R18. All compositing workflows were completed using After Effects.

Be sure to listen with your speakers or headphones on, the sound-design makes this video even more interesting. Our sound tech worked hard on creating sounds and tones that impact with the music and frame-to-frame transitions. They say half of a good movie is the sound, and we fully support that.

Human Nature

Human Nature

The Grass is always greener on the side that’s making headlines.

And that’s what HUMAN NATURE does best.

HUMAN NATURE is a full-service, bicoastal public relations and marketing firm with offices in New York, Sacramento and Los Angeles. We harnesses the power of creativity and innovative thinking to transform cannabis brands, products, leading voices and organizations into tomorrow’s icons of industry. #YESWECANNABIS

THE AESTHETIC

We partnered up with Human Nature in order to create a sleek new bumper for their brand. Created in Adobe After Effects, the goal was to keep everything as fluid as possible. No cuts. No choppy transitions. Just smooth animation from start to finish.

The simplistic modern style is meant to pay homage to the legendary Saul Bass, who created many infamous title sequences throughout the late 20th century.

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San Bernardino - State of the City

San Bernardino - State of the City

San Bernardino - A look inside…

A documentary piece exploring one of America’s largest and poorest cities on the upswing in 2019.

We were assigned to film the state of the city of San Bernardino in the year 2019. A city rebuilding itself after declaring bankruptcy and shifting their political reigns to new leaders.

INTERVIEW SET-UP

We shot 20+ interviews in multiple locations throughout the city. Mostly planned, some run & gun. We used a handful of techniques to bring dynamics to each interview using a mixture of both ambient and artificial light.

BEHIND THE SCENES

Get a look at some of the gear we used…

We used three different camera’s on this shoot, not inlcuding the Mavic 2 Pro. Our A-cam was a Canon C200, our B-cam a Canon 5D MKIII, and our gimbal cam a SONY a7s. We used Rokinon XEEN cine-primes.

AERIALS

We got the chance to fly in a helicopter, and it was awesome…

We deployed a DJI Mavic 2 Pro to gather aerials of the city as well; it was really fun to get our hands on footage from two unique bird-eye views.

Audiomoe - Body Talkin

Audiomoe - Body Talkin

Audiomoe - Body Talkin

Directed by Caleb Wheeler

This was a really rewarding project that we collaborated with Director, Caleb Wheeler on. The song is a catch, and has already found its way on national television via a Neutrogena AD. Kudos to Audiomoe for supplying the jams. We couldn’t get the hook out of our heads for weeks!

Caleb had a very specific vision and mood he wanted to emulate in each scene. From moments of glow, to pulled hues, and different types of grain, we achieved a unique look for each person on-screen. We worked overnight in the studio together perfecting each moment. Aside from color, we also masked out some objects in the dark scenes and executed the fiery on-screen graphics and the end-credits screen.

The Director of Photography Austin Sabado, stuffed his Blackmagic Ursa in a 10 gallon fish tank to shoot the underwater scenes with no damages reported! …which were a treat to color. This film was also shot on anamorphic lenses, which made this project even more cinematic. Cheers to the many people who worked hard on this! Until next time…

Live at Latrobe

Live at Latrobe

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In partnership with QSC, Live at Latrobe is a live music series filmed and recorded in Los Angeles. Featuring independent artists, their original songs, and the stories behind them.

We created all the digital assets from the intro, to theme song, and shot each video live using three cameras. Music performances recorded by Live at Latrobe.

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Rett Madison - Mother’s Girl

Rett Madison dropped by Latrobe to share her crushing new song - Mother's Girl.


Sleep Machine - Runaway Faith

The Live At Latrobe concert series invited local Los Angeles based duo Sleep Machine (Dan Kalisher & Alisha Zalkin) to share some of their newest songs.


Scott Goldbaum - I’d Be Lying

The incredible finger pickin stylings, and soothing voice of Scott Goldbaum were on full display for us here at Latrobe.


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