Build-Gif.gif

In this tutorial series we'll go over some techniques on how to use Cinema4D and Octane render in order to create your own detailed nature renders.

In this 3 part series we’ll explore three different topics.

Part 1 - Creating the Base Land Forms

Part 2 - Scattering Using Forester

Part 3 - Lighting and Rendering Techniques


PART 1 - Creating The Base Land Forms

In this section we explore using C4D’s built in displacer to create our base land forms. We’ll also explore some techniques to create out wetmaps using the vector weight tag.


Part 2 - Scattering using Forester

In this part we'll got over some scattering techniques using 3D Quaker's Forester plugin for Cinema4D.


Part 3 - Lighting and Rendering Techniques

Composite-GIF.gif

Finally to wrap it all up, we'll go over some lighting techniques as well as cover some ways we can use multi pass rendering in order to achieve more flexibility with our final composite.

Multi pass rendering really can take your final image to the next level by converting all of our 3D data into an easy to use 2D format.